Sunday, January 16, 2011

First tournament game of the year

This is my first rated game of the year and my first win ever.  I was against a player 400 point higher then myself.  He is strong player who can has reputation for his tactics.  Players have seen him in what they throught were hopelessly lost only to come back to the board and see a draw or win.  He is very thoughtful and I know that I should not and cannot rush my moves in this game. 

I did manage to win this game by taking advantage of his mistake on move 8.  From there I played careful and acurate and won the game. 

I have not spent alot time analysing this game but have thought about how things might have gone differently if he had played move 8.. Nxd3.  My conclusion is that I would still be in a good position but far from winning.

I am very excited for next week's game on Thursday. 


 

Saturday, January 15, 2011

Endgame Study

I've heard it said that "All chessplayers eventually come to appreciate the importance of endgames. Some of us take longer than others."   Until recently I avoided any tyoe of endgame study because I said it was boring.  The books were just not clear enough

I have now spent sometime studying endgames in a new way  and find it now to be one of the most interesting parts of my study program. I purchased a copy of GM Mueller Dvd "Endgame 1: Basic knowledge for beginners.  

This DVD is an excellent way to learn Basic Endgame data (there are currently 7 Dvd in this servies for +35 hours of instruction).
At first Karsten appears uncomfortable in his new role as a presenter but by the time he gets to the middle of the Pawn Endings’ section, he is in his element. Then he starts using flourishes and voice inflections to generate some variety into his presentation. Also, he is quite adept at using different color schemes for denoting squares or movement arrows. He is a good student of ChessBase's bells and whistles.

I highly recommend this dvd for endgame study.  I think this combined with a very strong chess engine to play against is really helping me.  

 

Tuesday, January 11, 2011

Why is chess not more popular?

I often here talk about my chess club about why is it that chess is not more popular; or atleast as popular as poker.

During the late 70's and early 80's the BBC attempted to show chess on tv.  The problem had always been that showing high quality games in full were much too slow for an audience to watch; or that quick blitz games where not of high enough quailty to air, or imposible to understand.


With the series The Master Game they took a different approach.  They would allow the players to play a high quality game and a long time control.  But would then invite the players after the game into seperate rooms to discuss their thoughts on ever move.  When edited it made the game much faster but of high quality.  If one knew the rules of the game they could understand what was happenning.

If have read that the show was very popular but cancelled none the less.  Could a show like this be brought back?  Yes.  Would enough people watch?  I'm unsure.

The famous cellist Gregor Piatigorsky one stated

Those who know the marvels of chess and wonder why this game of all games does not enjoy greater popularity may also ask why Pepsi-Cola is consumed by more people than Chateau Lafite, or the Beatles are more familiar than Beethoven.  

Monday, January 10, 2011

Blitz Addication

Like many others I have a blitz addication.  Untill recently I called it training; despite the fact we all know that those at the top think it is harmful to our development.

                 Blitz chess kills your ideas.  -  Bobby Fischer

                Playing rapid chess, one can lose the habit of concentrating for several hours in serious
 chess. That is why, if a player has big aims, he should limit his rapidplay in favour of serious chess.  
-  Vladimir Kramnik

                He who analyses blitz is stupid.  -  Rashid Nezhmetdinov

                It is very difficult to play a single blitz game! You want to play for a long time. So I tend not to do that anymore.  -  Viswanathan Anand

Well as part of my new resolution I am giving up all blitz play. I am going to take the hours of blitz that I normally play per week and use for real study.  I am committing myself  not to play any game with a time control of less then 30min.  With the majority of the games I play with 2hr time controls.

I think the time used for study instead of blitz will greatly help me reach my goals.




update:  I didn't make it 24hrs without a blitz game.  I only played the one and have not played since.   It really is like an addiction.

Sunday, January 9, 2011

The London System


The London System is a complex of related chess openings that begin with 1.d4 followed by an early Bf4. The London System requires very little knowledge of opening theory and normally results in a very closed game.

 Sverre Johnsen and Vlatko Kovačević, in the introduction to their 2005 book Win with the London System, state:

    "Basically the London is a set of solid lines where after 1.d4 White quickly develops his dark-squared bishop to f4 and normally bolsters his center with [pawns on] c3 and e3 rather than expanding. Although it has the potential for a quick kingside attack, the white forces are generally flexible enough to engage in a battle anywhere on the board. Historically it developed into a system mainly from three variations:

        * 1.d4 d5 2.Nf3 Nf6 3.Bf4
        * 1.d4 Nf6 2.Nf3 e6 3.Bf4
        * 1.d4 Nf6 2.Nf3 g6 3.Bf4.

The line came into fashion in the 1922 London tournament as a way of meeting hypermodern setups.

The line gives White a solid position, and critics of the line refer to it as the "old man’s variation" or the "boring system". Even so, the opening can lead to sharp attacks and Vlatko Kovačević and David Bronstein are among the sharp tactical players who have played the London.

I have been playing thiss system for some time now with no real theory; other then what is in the above video.   I find that this openning gets you to middlegame with no real weaknesses.  I like the fact that my booked up friends have no clever traps and if and when I lose it is because they played better.  Not because I did study a particular openning line.

I also like the amazing Kingside attacks that can be generated when black plays too quietly.  If the system was good enough for someone like Bronstein it has to be playable at my level too. 

My plan is to stick with this openning for the entire year.

Thursday, January 6, 2011

Winning Chess Puzzles for Kids Vol. 1 and Vol. 2. by Jeff Coakley



According to J.-R. Capablanca:  Teichmann was one of the most subtle positional players.  Yet it was Teichmann who's famous quote "Chess consists of tactics for 90 per cent" is often repeated over and over again.

I know that in the last year I have read this statement over and over again.   It made such an impact on me and I decieded to do something about it.  After joining a chess club I stopped by a chess store in my area.  The man there was very helpful and point me towards a set of books Winning Chess Puzzles for Kids Vol. 1 and Vol. 2.  
by  Jeff Coakley .  The owner stated that if I could go through all 2000+ problem I would jump from my elo of 900 to 1200 easily.  Well a year later all the problems are done and I am +1300.

I can say if you can get past the embarsement of using childrens books with their goofy pictures and sayings these books are very useful; and I recommend them. 

Wednesday, January 5, 2011

Are my expectations nuts?

I am going to against the grain here .  I think 1300 to 2000 is an attianable goal but others would disagree.
The reason I disagree with  Bardwick (who I do respet)  is that most adults do not really work hard enough to increase.  I am willing to do the work.


There is a great post by NM Todd Bardwick called Observations about Chess Rating Distribution and Progression  (Colorado Chess Informant - April 2003) 


I will attempt to lay out the USCF over-the-board rating system and set out realistic expectations as a player (hopefully!) moves up the rating scale.  (Of course, this is based on my subjective opinion as a player and teacher and the players that I polled from various rating levels.)
A rating is a numerical representation of a player’s approximate playing strength…mathematically based on the last twenty or so rated games played, weighted more heavily toward the most recent results.  [For adult players with established ratings, an average rating over a reasonable period of time (or years) can be a quite accurate measure of true playing strength.]  
The titles associated with USCF ratings, ranging from low to high are:  Class E (under 1200), Class D (1200-1399), Class C (1400-1599), Class B (1600-1799), Class A (1800-1999), Expert (2000-2199), and Master (over 2200).  There are higher levels of Master (SM, IM, and GM), but since less than 1% of all tournament players fall into this range, I will not focus on them here. 
The tournament player’s USCF Quick Chess rating (G/29 or faster) will usually fall in the same range as his standard over-the-board rating.  A good speed chess player will typically have a higher quick rating than his standard rating, and visa-versa for slower players. 

USCF Standard over-the-board rating scale

The mean rating for adults is somewhere in the 1500’s.  For discussion purposes, let’s say it is 1550.  The rating distribution of tournament players tends to fall into a normal bell curve distribution about the 1550 mean.  Approximately 70% of rated tournament adult players fall between 1200-1900.  Statistically, 5% of rated players reach the Expert (2000) level, and 1% achieve the Master (2200) level.  The rating scale is linear in nature. 
Theoretically and mathematically, a player 200 points higher rated than his opponent is expected to win 3 out of 4 games.  In other words, a 1200 rated player has the same odds of beating a 1400 as a 1800 rated player has beating a 2000.  Overlaying the linear rating scale with the bell curve distribution of players, it is easy to see that the lower rated player has a much easier time improving his rating than a higher rated player.  (This should be obvious since it is much easier for a 1000 rated player to reach 1700 than a 2100 to improve to 2800 …a world champion contender!!?).   To understand how a player progresses through the ranks and develop realistic expectations, the linear rating scale must be overlapped over the normal rating distribution bell curve.

Adults

Adult rating increases are a separate topic than a child’s (discussed later).  Every adult who has been playing chess for years will eventually reach his average rating plateau strength.  This could be 1200, 1600, 2000, or anywhere else, depending on many factors (brain speed, calculating ability, study time and efficiency, ability to solve mathematical and logical problems, board game sense, concentration, competitiveness, intelligence, etc.)   There are very high rated players who have spent many hundreds of less hours of study time than their much lower rated counterparts.  I have met many low rated players who have read tons of books and can seemingly recite every game ever played, but somehow have trouble applying chess concepts to their own game.  In this case there are normally several commonalities – too much opening study (sometimes spending time learning traps and garbage openings, which is mainly memorization… chess is not a finite problem that can be memorized), study of game collections of famous player where the concepts are too complex, or too stubborn/unteachable/unreceptive to new ideas or constructive criticism.  As with any subject, the more you know about chess, the more you will realize you don’t know.  With proper study, anyone can improve their chess game.
Many players falsely expect a linear move up the rating scale through the alphabet levels to expert, master, and beyond.  This rarely happens.  Normally players move up the rating scale in a stair step fashion.  A plateau (small or large), then a vertical jump to the next plateau. 
Most adults quickly reach the 1000 level.  This is the first main plateau level that a player achieves where he generally sees very basic threats and doesn’t blunder away pieces on a frequent basis.
The next major plateau where many players stop at is the Class B range (1600-1799).  The numerical rating jump here is quite large and perhaps intimidating, but the increase in chess knowledge is relatively small.  The Class B player just has a better understanding (and more experience) and puts the basic concepts of the game together in a more efficient manner than the 1000 rated player.  Remember with this rating jump, we are progressing through the meaty range of bell curve rating distribution.  With proper coaching and/or a little natural talent, this rating jump from 1000 to Class B is easily attainable in 1-2 years. 
Class B becomes a major sticking point for many players.  In Class B, the player has a basic knowledge of all aspects of the game, has for the most part eliminated gross, random blunders, and has an understanding of the concepts of tactical and positional chess.  Natural talent can take most players to Class B, but not much further.
After reaching Class B, the rating points get much tougher. As a player reaches 1800, he is statistically better than 80% or so of all rated adult chess players.  In order to hold a Class A rating, now the player is expected to score 25% vs. Experts (95th percentile)...and Experts make very few mistakes compared to Class B and C players.
Reaching the 2000 level of Expert is a huge accomplishment (finally a rating that starts with a 2 instead of a 1!).  Talent and study are generally required to reach and keep a 2000 rating.  The Expert level is the third major rating plateau…and very few climb past it.  Most players have several master skins by the time they reach 2000, but in order to hold an expert rating, the player must now score 1 out of 4 against masters…no easy task!  The rating points are tough here because we are approaching the very narrow part of the rating bell curve. To move from the 95th percentile of Expert to the 99th percentile of master is a huge step.  To hold a master rating, the player must score at least 75% against experts and break even with masters.  It is well documented that the toughest 100 rating points to attain are between 2100 and 2200.
Children
Children progress through the rating ranges in a similar fashion to adults (after all it is the same scale), except for a couple differences.  For younger children (up to third grade), the first plateau of 1000 is quite pronounced and can take a while to reach.  This is because young children are in the process of learning the concept of patience and tend to get excited easily, move too fast, and blunder frequently.
Assuming that a child is above average in ability and talent and has achieved the 1000 plateau, he will almost automatically gain 100 rating points/year do to maturity and increased mental discipline, even if he doesn’t study at all and only plays an occasional game, up to the Class B plateau.  Talented children who are coached properly for just an hour a week (or study correctly on there own) and play in one tournament every month or two will jump on average 200-300 rating points/year from 1000 to Class B (1600-1800).  This is why today there are half a dozen or so pre-teen children in Colorado who seem to have come from nowhere to Class B. 

Realistic Expectations and consistency

It is important to temper your expectations, especially as you reach the main plateau levels of 1000, Class B, and Expert.
Take the case of the adult player who has reached a plateau and has been in the same rating range for years.  The rating will tend to fluctuate +/- 100 points depending on whether the player is on a hot or a cold streak (for players rated below 1400, the fluctuation range will be greater).  The player’s rating always tends to gravitate back to the mean.  In any given game, a player with a stable rating tends to play +/- 200 rating points of his true strength depending on many intangibles: mental sharpness on the day in question, life situations, health, high or low tide, full or half moon, etc.  This is why most Class A players have a Master skin to hang on the wall:  1900 + 200 = 2100, and 2300 – 200 = 2100.
Many players do not know that stability is built into the rating scale at the higher levels.  For example, once a player goes over 2100, the total number of rating points gained (or lost) in a given game are multiplied by 75%.  For players rated over 2300 the multiplier is 0.5.  During the 1998 US Championships I asked GM Joel Benjamin (2662) a theoretical question…Did he think that his winning percentage against me (2230) would be higher than my winning percentage against an 1800 (assuming same rating differential)?   Joel started to say it would probably be the same, but then thought a little longer and said that he liked his chances against me better because the higher rated player’s rating tends to be more stable.

How close are you to Master?

I will pose an interesting, non-scientific, question.  To get a feel for this question, I polled half a dozen masters and a couple experts who have spent significant time over 2200.   Their answers were amazingly consistent. 
Question 1:  “What average rating level would a player have to be at from a knowledge and skill level (ability to link chess concepts together) to reach the halfway point to 2200?”
Before answering this, several masters pointed out that at the higher levels raw talent and a high ability to link complex concepts together is an absolute must (or the player won’t ever make master) and it is assumed that the player in question possesses this ability, for their answer to apply.
Given this, the answers ranged consistently from 1800 – 1850.
Question 2:  “Assuming that 1800 is the halfway point to master, what rating would be 75% of the way to 2200?”
Again, the answers were quite consistent…2050-2100, with a slight bias toward the upper end of 2100.
This makes sense statistically.  The mid-point between 1800 and 2200 is 2000.  But remember we are overlaying this linear scale over the normal distribution.  This finding may shock many high 2000 experts who think they are really close to 2200 (which they are by adding 100 points to their strength for good days…but the bad days also have to be averaged in!).   But to hold a 2200 rating you must beat masters 50% of the time for the math to work out!  Based on this poll, a 2075 rated player is, on average, three-fourths of the way to master.  Remember, anyone who achieves an average rating of 2100 has a chance to surpass 2200 and get a master certificate from USCF…IF they put together a string of 3-4 good tournaments in a row .
Colorado ratings vs. the rest of the country
An interesting that you will hear from time to time is…”Are Colorado players better players for their ratings than players in other parts of the country?”  I cannot answer this one for sure, but guess is probably not.  We are kind of on an island in the middle of the country and one theory is that we beat ourselves up…keeping the overall rating pool lower.  I played actively in San Diego for a year after college and honestly couldn’t tell any playing strength difference between masters and experts here and there.  On the other side of the coin, many players who have moved here from Los Angeles claim that LA ratings are clearly inflated.  I found that the overall consensus of players who have played in both Colorado and elsewhere seems to be that ratings are consistent between Colorado and the rest of the nation.
Today vs. 30 years ago
Another interesting question that pops up is…”Were masters of 30 years ago stronger than their counterparts today?”  Pre-1960, before the Elo rating system was implemented, this may have been true.  USCF has changed the rating formula several times over the years, usually after a significant portion of the membership bands together and starts whining about how their ratings are so low.  When the USCF feels ratings have deflated, they add in a bonus point system to inflate them (the last time that happened was about 2 years ago).  USCF has also created rating floors in recent years to prop up ratings.  Today’s players would no doubt be stronger than their older counterpart in opening theory as a function of computers and our natural advantage in history.  More old timers that not that I polled, feel there has been a general inflation in ratings over the years.  I don’t have a solid opinion on this – both sides have compelling arguments.  If there has been some inflation, it probably isn’t statistically significant.
Taking time off…how much would playing strength drop?
How much does a player’s strength drop after a few years sabbatical from the game?  I would guess no more than 100 points for players over 1600, and those 100 points aren’t gone for long, but it may take a few tournaments to get the rust out.  Opening book knowledge and accuracy in tactical calculating are probably most affected by taking time off.
Natural aging process
Unfortunately, aging is an unavoidable situation that also contributes to lower ratings.  This would vary greatly from player to player and may start to take effect as a player reaches his 40’s (Remember two years ago during the Kasparov-Kramnik match where speculators where commenting on how Kasparov was over-the-hill, at the ripe old age of 37?)  Positional judgment and calculation ability may start tapering off in the 40’s as a player loses stamina (many GM’s start declining in their 40’s).  The age rating decline usually drops off even faster after 60.  The good news here is that chess is a great mind stimulant for older people. 
Losing one’s competitive spirit (a personality trait) as one ages, may also contribute to lower ratings.  Older players may tend to be mellower, laid back, and more accepting in the ways of the world than younger players.
Positional vs. Tactical styles of play
Positional and tactical chess styles are sometimes viewed as opposites and good chess requires competence in both areas.  (If you think of chess as a war, positional chess is the overall war plan and tactical chess would be the individual battles.)
Typically, tactical players are stronger speed chess players and also tend to do better in time pressure because with little time remaining, you must first look for tactics.  Tactical players tend to be quicker and more accurate at calculating variations, whereas positional players tend to have a better understanding of the game in general.  (Note:  a type of hybrid-tactical player is the tricky player who looks for tricks and traps first.  The tricky player is very dangerous in quick time controls, but much weaker in slower time controls where his opponent has time to figure things out.) 
The tactical player’s rating range tends to be greater than the positional player because, by his nature, the tactical player is looking for the pretty win, not the sure win.  (Comparing playing styles of players with the same relative rating strength, tactical players tend to have more wins and losses, while positional players have more draws.)
Personalities tend to have a strong correlation to chess style.  The strong tactical player tends to be the eccentric genius type of person.  This type of genius is tough to teach or emulate.  The positional player tends to be more conservative in life and tends to be more practical and stable.  In the few experiences that I have had giving simuls in prisons, I observed that prisoner’s styles tend to be overly aggressive and tactical in nature, an extreme personality trait that may have contributed to this person’s landing in prison in the first place!
Psyching yourself out over ratings
  One quick tip on tournament play, I notice that many players refuse to look at their opponent’s ratings because they don’t want to psyche themselves out.  I have never understood this reasoning.  I would want to know my opponents rating, because it helps me to estimate probabilities of various outcomes and who is playing for what and for whom is a draw acceptable.  I would accept a draw from Kasparov (if I was ever lucky enough to get one!) in positions that I would fight on against an Expert.  Wouldn’t you want to know?  If you tend to psyche yourself out over ratings, my only advice is, “Don’t do it!”
  Mental toughness and attitude is probably a player’s greatest strength or weakness.  When playing a player several hundred points lower rated, my opponent usually takes one of two attitudes…either “I’m in big trouble and will lose because I am playing a master (gulp?),” or “I have nothing to lose and this my chance to be a hero!!”.  The player looking to be the hero has a chance; the intimidated player is usually lost before he pushes his first pawn

Introduction

I thought I would start off with answer some basic questions.

 What have your recent ratings been?

When I first joined the club my Elo was 900 but over the next year I jumped up to 1349.

How long have you been playing chess?

I was taught the rules as a kid then not again until univeristy.
At univeristy the internet was still very new and I was atracted to the idea of
playing some halfway across the world.  (I'm sure you remember siting in front
of computer with a real board in front of you while you type things like e2-e4
and wait for your the other player to write you back because there was no board.
I started buying used books and enjoyed reading them.

I then took the next 12 years away and I'm back.  I'm now in my mid-thrities with a
wife and two kids.  I have joined a real chess club and have been playing more
seriously for about 1 year.

Would you say you play for fun or for blood?

I would "say" that I play for fun in person.  But since you can't see me you'll
be the first person I've said this too "I play for blood."
I used to be a fighter.  I loved getting in ring.  The more I play chess the
more I see that the royal game and the sweet science have in common.

Were do you currently play?

I play at chess.com for fun and OTB at a chess club that meets Weekly

Which time limit(s) do you use?

At the club we play 2hrs aside and online I play 15min

How often do you play (eg games per annum)?

Through the club I will be playing about 35 rated games
Plus hopefully 15 more elsewhere

Which chess books do you have?
Fundamental chess endings -muller
improve your chess -hansen
zurich 1953 tournament
chess doctor- panolfini
panolfini's chess complete
the chess-playershand book-staunton
attacking chess-watzkin
chess target practice- panolfini
200 brillantgames - chernev
how to reasses your chess-sliman
monder chess strategy- pachman
chess praxis- nimzovich
my system - nimozvich
1001 brillant sacrifies and combonations -reinfeild
how to be a winner at chess- reinfeild
wunderstanding chess tactics - weteschink
how to improve your chess- reinfeild
the art of chess -mason
the mamoth book of the chess- burgess
the amatures mind - silman
complete endgame course -silman
comprehensive chess course vol.1 -alburt
comprehensive chess course vol.2 -aluburt
think like a grandmaster -kotov
the rules of winning chess- davies


Which chess books have you read?

zurich 1953 tournament
chess doctor- panolfini
panolfini's chess complete
the chess-playershand book-staunton
the rules of winning chess- davies
attacking chess-watzkin
chess target practice- panolfini
1001 brillant sacrifies and combonations -reinfeild
how to be a winner at chess- reinfeild
understanding chess tactics - weteschink
how to improve your chess- reinfeild
complete endgame course -silman
comprehensive chess course vol.1 -alburt
comprehensive chess course vol.2 -aluburt

these are the books that have read though some never complete and some complete where read over 10 years ago. 

I am currently reading "My system" and deciede that I was going to do something
different this time.
I have been reading this book for about 5 months and I am on chapter six. I
decieded to take one book read it slowly and make notes along the way.  In my
own words and truely understand each part.

I have also vowed to stop by any more chess material.

How much time do you have to study chess?

I study for atleast 2 hours aday.  Somedays more.  My study is haphazard and
undirected.

How much time do you have to play in tournaments?
Tournaments here in my part of the world are not very well set up.  Most tournaments
run for a a game per week for 5-8 weeks.  Weekend tournaments are 4 games on a
Saturday.
These will be the major part of my playing.  When there are the few proper
tournaments per year I hope to attend them all (3)

What kind of improvement would you like to make?

I wish to be one of the stronger players at my club.  I want to hit 2000.

What do you think are your current strengths and weaknesses?

I don't read the board well.  I often play without a plan. My tactics and endgames are not very good. 

Which openings do you play?

I play only two openning.  As white I play the torre attack.  I understand it
fairly well and find that it is safe and lets me get to middle game a gainst
stronger players very even.
As black I play the French most oftern

What have you  previously done to try and improve your chess?

I have been working on chesstempo.com alot now scoring about 1430 on tactics
It sound funny bought I bought some childrens chess puzzel books and I have
found that this has helped alot with pattern recognition.
I have spent some time on chesseye  as in Alburt's books he stressed that this was important
I have purchased acouple of dvd's mullers endgame vol. 1 and king's matting
paterns.

Who is your favourite player?

I'm not very educated about this topic.  I am trying to learn.

Do you get into time-trouble?

No.  I move much too quickly.

 Hopefully this lets you know where I'm comming from and so we can see how far I've come at years end.